![]() ![]() Like most other buildings, these plots must be within two tiles of a Road to function properly. When housing is initially placed, they are simple vacant plots. As no city can operate without people, housing are essential for any scenario. Housing act as homes for the population of the city. Housing is placed generically and can be evolved in villas and palaces when provided with the needed commodities. Housing is a game mechanic found in Caesar 3. General work needs to be done to improve this article. For the disambiguation page on this game mechanic article, see Housing. ![]()
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